

New tutorial for Wings3d (modelling tool) + Character Fx (15$ comercial tool for animation of character models(humans, creatures, etc) ).Not from Pisonic, but looks very good, too.

Psionic3d tutorials for Milkshape modelling, uv mapping, also for Character Fx rigging(asigning bones and weights) and animation. Thank : A link on the FAQ or Frontpage to this would be : Thanks for making this a sticky. Thats about all i think are important for right now, if you add a new faq item, or would like to see yours on this list, just post a post with the same format below.
#METASEQUOIA CAMERA MOVEMENT HOW TO#
Smoothing the FPS Camera | How to smooth out the fps camera |. USING DX IN DEV C++ | READ THIS NOW AND STOP ASKING THIS |. Play AVI Movies | How to play AVI Movies |. VB GUI Editor | Uses VB (required) to make and layout Irrlicht GUI's |. php?t=1280Ĭhanging Tris in a Tri Selector | As Title |. Newton Game Dynamics | Info about the Newton Physics Engine Integration |. Timing and Movement : P1 | Framerate Independant Movement |. MD3 Loader | Class Extension for an MD3 Loader |. Third Person Camera | Set up a Third Person Camera |. Resolution Independent GUI's | How to set them up |. Reading Extra Info from BSP's | Class to read info from bsp files |. Rotating a node to face another | same as title |. WinTitle as Mouse Coords | Set the window caption to the Mouse Coords | php?t=808Ĭel-Shading in Milkshape | Explains how to do Pseudo-Cel Shading in Milkshape |. php?t=834Īlternative Input For Keys | Describes how to handle an alternative method of input retrieval that is more accurate |. Simple Collision\Physics Animator | Release of a Simple Col/Phys Animator |. Pausing an Irrlicht Application | Tutorial on how to pause an Irrlicht App |. In mathematics, an arc is a segment of the circumference of a circle.As per asked by another poster, i'm gonna start a brief FAQ page w/ the following format. ArcĪ camera move around the subject, somewhat like a tracking shot. A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Sometimes called TRUCKING or TRACKING shots.

TiltĪ movement which scans a scene vertically (up/down), otherwise similar to a pan. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame. PanĪ movement which scans a scene horizontally. Not only must the style of movement be chosen, but the method of actually moving the camera must be selected too.
#METASEQUOIA CAMERA MOVEMENT SERIES#
Moving the camera often takes a great deal of time, and makes the action seem slower, as it takes several second for a moving camera shot to be effective, when the same information may be placed on screen in a series of fast cuts. A director may choose to move action along by telling the story as a series of cuts, going from one shot to another, or they may decide to move the camera with the action.
